With a Marketing Budget, the business creates App Downloads generating App Download Fees. A share of App Downloads converts into Activated Players generating ARPU for a specific lifetime. By cross-selling addons, a share of Activated Players become Engaged Players generating additional ARPU.
Add One-Time Rev Stream (Generic Lifetime) and set
Assuming only 90% of users downloading and paying for the app actually install it
Add One-Time Rev Stream (Generic Lifetime) and set
Typically, only a small percentage of players who launch an app convert into Activated Players:
Assuming that 20% of Activated Players are becoming Engaged and on-top of ARPU as Activated Players buy add-ons using cross-selling mechanisms (for even 12 months)
Save New Scenario via Action Menu "Forecast All Cohorts"
Switch to new Scneario
Extend Forecast so that Marketing Budget covers entire business plan period (e.g. from Jan 2020 to Dec 2024)
Go To Menu: "Revenue / Manage / Customer Lifetime Metrics"
Switch to Quarterly View
Check LTV/CAC and CAC payback
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